ijksdl_thread.h
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/*****************************************************************************
* ijksdl_thread.h
*****************************************************************************
*
* copyright (c) 2013 Zhang Rui <bbcallen@gmail.com>
*
* This file is part of ijkPlayer.
*
* ijkPlayer is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* ijkPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with ijkPlayer; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef IJKSDL__IJKSDL_THREAD_H
#define IJKSDL__IJKSDL_THREAD_H
#include <stdint.h>
#include <pthread.h>
typedef enum {
SDL_THREAD_PRIORITY_LOW,
SDL_THREAD_PRIORITY_NORMAL,
SDL_THREAD_PRIORITY_HIGH
} SDL_ThreadPriority;
typedef struct SDL_Thread
{
pthread_t id;
int (*func)(void *);
void *data;
char name[32];
int retval;
} SDL_Thread;
SDL_Thread *SDL_CreateThreadEx(SDL_Thread *thread, int (*fn)(void *), void *data, const char *name);
int SDL_SetThreadPriority(SDL_ThreadPriority priority);
void SDL_WaitThread(SDL_Thread *thread, int *status);
void SDL_DetachThread(SDL_Thread *thread);
#endif