ijksdl_gles2.h
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/*
* copyright (c) 2016 Zhang Rui <bbcallen@gmail.com>
*
* This file is part of ijkPlayer.
*
* ijkPlayer is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* ijkPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with ijkPlayer; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef IJKSDL__IJKSDL_GLES2_H
#define IJKSDL__IJKSDL_GLES2_H
#ifdef __APPLE__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2platform.h>
#endif
typedef struct SDL_VoutOverlay SDL_VoutOverlay;
/*
* Common
*/
#ifdef DEBUG
#define IJK_GLES2_checkError_TRACE(op)
#define IJK_GLES2_checkError_DEBUG(op)
#else
#define IJK_GLES2_checkError_TRACE(op) NTES_IJK_GLES2_checkError(op)
#define IJK_GLES2_checkError_DEBUG(op) NTES_IJK_GLES2_checkError(op)
#endif
void NTES_IJK_GLES2_printString(const char *name, GLenum s);
void NTES_IJK_GLES2_checkError(const char *op);
GLuint NTES_IJK_GLES2_loadShader(GLenum shader_type, const char *shader_source);
/*
* Renderer
*/
#define IJK_GLES2_MAX_PLANE 3
typedef struct IJK_GLES2_Renderer IJK_GLES2_Renderer;
IJK_GLES2_Renderer *NTES_IJK_GLES2_Renderer_create(SDL_VoutOverlay *overlay);
void NTES_IJK_GLES2_Renderer_reset(IJK_GLES2_Renderer *renderer);
void NTES_IJK_GLES2_Renderer_free(IJK_GLES2_Renderer *renderer);
void NTES_IJK_GLES2_Renderer_freeP(IJK_GLES2_Renderer **renderer);
GLboolean NTES_IJK_GLES2_Renderer_setupGLES();
GLboolean NTES_IJK_GLES2_Renderer_isValid(IJK_GLES2_Renderer *renderer);
GLboolean NTES_IJK_GLES2_Renderer_isFormat(IJK_GLES2_Renderer *renderer, int format);
GLboolean NTES_IJK_GLES2_Renderer_use(IJK_GLES2_Renderer *renderer);
GLboolean NTES_IJK_GLES2_Renderer_renderOverlay(IJK_GLES2_Renderer *renderer, SDL_VoutOverlay *overlay);
#define IJK_GLES2_GRAVITY_RESIZE (0) // Stretch to fill view bounds.
#define IJK_GLES2_GRAVITY_RESIZE_ASPECT (1) // Preserve aspect ratio; fit within view bounds.
#define IJK_GLES2_GRAVITY_RESIZE_ASPECT_FILL (2) // Preserve aspect ratio; fill view bounds.
GLboolean NTES_IJK_GLES2_Renderer_setGravity(IJK_GLES2_Renderer *renderer, int gravity, GLsizei view_width, GLsizei view_height);
#endif