chengyanfang

sdk upgrade

Showing 48 changed files with 5 additions and 5 deletions
... ... @@ -1024,7 +1024,7 @@ public struct HHDimens {
public static func isPad() -> Swift.Bool
public static func isPlus() -> Swift.Bool
}
public func HHUIColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHUISingleColor(_ value: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func visibleWindow() -> UIKit.UIWindow?
public func delayFunc(_ time: Swift.Double, block: @escaping () -> Swift.Void)
... ...
... ... @@ -1105,7 +1105,7 @@ public struct HHDimens {
public static func isPad() -> Swift.Bool
public static func isPlus() -> Swift.Bool
}
public func HHUIColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHUISingleColor(_ value: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func visibleWindow() -> UIKit.UIWindow?
public func delayFunc(_ time: Swift.Double, block: @escaping () -> Swift.Void)
... ...
... ... @@ -1105,7 +1105,7 @@ public struct HHDimens {
public static func isPad() -> Swift.Bool
public static func isPlus() -> Swift.Bool
}
public func HHUIColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHUISingleColor(_ value: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func visibleWindow() -> UIKit.UIWindow?
public func delayFunc(_ time: Swift.Double, block: @escaping () -> Swift.Void)
... ...
... ... @@ -1024,7 +1024,7 @@ public struct HHDimens {
public static func isPad() -> Swift.Bool
public static func isPlus() -> Swift.Bool
}
public func HHUIColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHUISingleColor(_ value: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func visibleWindow() -> UIKit.UIWindow?
public func delayFunc(_ time: Swift.Double, block: @escaping () -> Swift.Void)
... ...
... ... @@ -1024,7 +1024,7 @@ public struct HHDimens {
public static func isPad() -> Swift.Bool
public static func isPlus() -> Swift.Bool
}
public func HHUIColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHColor(_ red: CoreGraphics.CGFloat, green: CoreGraphics.CGFloat, blue: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func HHUISingleColor(_ value: CoreGraphics.CGFloat, alpha: CoreGraphics.CGFloat = 1.0) -> UIKit.UIColor
public func visibleWindow() -> UIKit.UIWindow?
public func delayFunc(_ time: Swift.Double, block: @escaping () -> Swift.Void)
... ...