BUAdSDKDefines.h
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//
// BUAdSDKDefines.h
// BUAdSDK
//
// Copyright © 2017年 bytedance. All rights reserved.
//
#ifndef BUAdSDK_DEFINES_h
#define BUAdSDK_DEFINES_h
#import <Foundation/Foundation.h>
typedef NS_ENUM(NSInteger, BUOfflineType) {
BUOfflineTypeNone, // Do not set offline
BUOfflineTypeWebview, // Offline dependence WKWebview
};
typedef NS_ENUM(NSInteger, BUAdSDKLogLevel) {
BUAdSDKLogLevelNone,
BUAdSDKLogLevelError,
BUAdSDKLogLevelDebug
};
typedef NS_ENUM(NSInteger, BURitSceneType) {
BURitSceneType_custom = 0,//custom
BURitSceneType_home_open_bonus = 1,//Login/open rewards (login, sign-in, offline rewards doubling, etc.)
BURitSceneType_home_svip_bonus = 2,//Special privileges (VIP privileges, daily rewards, etc.)
BURitSceneType_home_get_props = 3,//Watch rewarded video ad to gain skin, props, levels, skills, etc
BURitSceneType_home_try_props = 4,//Watch rewarded video ad to try out skins, props, levels, skills, etc
BURitSceneType_home_get_bonus = 5,//Watch rewarded video ad to get gold COINS, diamonds, etc
BURitSceneType_home_gift_bonus = 6,//Sweepstakes, turntables, gift boxes, etc
BURitSceneType_game_start_bonus = 7,//Before the opening to obtain physical strength, opening to strengthen, opening buff, task props
BURitSceneType_game_reduce_waiting = 8,//Reduce wait and cooldown on skill CD, building CD, quest CD, etc
BURitSceneType_game_more_opportunities = 9,//More chances (resurrect death, extra game time, decrypt tips, etc.)
BURitSceneType_game_finish_rewards = 10,//Settlement multiple times/extra bonus (completion of chapter, victory over boss, first place, etc.)
BURitSceneType_game_gift_bonus = 11//The game dropped treasure box, treasures and so on
};
@protocol BUToDictionary <NSObject>
- (NSDictionary *)dictionaryValue;
@end
#endif