ZXQRCodeMaskUtil.h
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/*
* Copyright 2012 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@class ZXByteMatrix;
@interface ZXQRCodeMaskUtil : NSObject
/**
* Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
* give penalty to them. Example: 00000 or 11111.
*/
+ (int)applyMaskPenaltyRule1:(ZXByteMatrix *)matrix;
/**
* Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
* penalty to them. This is actually equivalent to the spec's rule, which is to find MxN blocks and give a
* penalty proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block.
*/
+ (int)applyMaskPenaltyRule2:(ZXByteMatrix *)matrix;
/**
* Apply mask penalty rule 3 and return the penalty. Find consecutive runs of 1:1:3:1:1:4
* starting with black, or 4:1:1:3:1:1 starting with white, and give penalty to them. If we
* find patterns like 000010111010000, we give penalty once.
*/
+ (int)applyMaskPenaltyRule3:(ZXByteMatrix *)matrix;
/**
* Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
* penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance.
*/
+ (int)applyMaskPenaltyRule4:(ZXByteMatrix *)matrix;
/**
* Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask
* pattern conditions.
*/
+ (BOOL)dataMaskBit:(int)maskPattern x:(int)x y:(int)y;
@end