ZXAztecEncoder.h
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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
extern const int ZX_AZTEC_DEFAULT_EC_PERCENT;
extern const int ZX_AZTEC_DEFAULT_LAYERS;
@class ZXAztecCode, ZXBitArray, ZXByteArray, ZXGenericGF;
/**
* Generates Aztec 2D barcodes.
*/
@interface ZXAztecEncoder : NSObject
/**
* Encodes the given binary content as an Aztec symbol
*
* @param data input data string
* @return Aztec symbol matrix with metadata
*/
+ (ZXAztecCode *)encode:(ZXByteArray *)data;
/**
* Encodes the given binary content as an Aztec symbol
*
* @param data input data string
* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
* a minimum of 23% + 3 words is recommended)
* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
* @return Aztec symbol matrix with metadata
*/
+ (ZXAztecCode *)encode:(ZXByteArray *)data
minECCPercent:(int)minECCPercent
userSpecifiedLayers:(int)userSpecifiedLayers;
@end